


The idea of objective-based levels meant that players needed to, by definition, explore to understand what was being asked of them, and this forced players to carefully consider how they wished to approach a mission. From sneaking into a facility undetected, to planting tracking bugs on a stolen helicopter and providing covering fire for Natalya as she reprograms the GoldenEye satellite, each level offers something unique. On the other hand, GoldenEye 007 featured an incredible amount of level variety, each of which were characterised by a set of goals players needed to complete as Bond. However, the fundamentals behind each level was the same: one simply needed to utilise their arsenals and slay anything that moved. DOOM had added additional depth by requiring keycards be found to access new areas, and compelled players to explore for secrets. Until GoldenEye 007, first person shooters had been simple in terms of mechanics players would explore an area, defeat all foes and find an exit to move on.

Both the film and video game would represent a massive leap forward for the James Bond franchise: the film was the first post Cold War James Bond to be produced and introduced Judi Dench as the first female M, while the video game revolutionised first person shooters. In the process, Bond discovers his old partner, Alec Travelyan, founded Janus with the intent of avenging his parents and destroying the United Kingdom. The game is loosely based on the film GoldenEye, which sees MI6 Double-O agent James Bond investigate the origin of an EMP blast that destroys a Russian radar site and investigate a plot by the criminal organisation, Janus, to use the remaining satellite weapon. Afghanistan, Albania, Algeria, American Samoa, Angola, Anguilla, Antigua and Barbuda, Argentina, Armenia, Aruba, Australia, Azerbaijan Republic, Bahamas, Bahrain, Bangladesh, Barbados, Belarus, Belize, Benin, Bhutan, Bolivia, Bosnia and Herzegovina, Botswana, Brazil, British Virgin Islands, Brunei Darussalam, Bulgaria, Burkina Faso, Burundi, Cambodia, Cameroon, Cape Verde Islands, Cayman Islands, Central African Republic, Chad, Chile, China, Colombia, Comoros, Congo, Democratic Republic of the, Congo, Republic of the, Cook Islands, Costa Rica, Croatia, Republic of, Czech Republic, Côte d'Ivoire (Ivory Coast), Djibouti, Dominica, Dominican Republic, Ecuador, Egypt, El Salvador, Equatorial Guinea, Eritrea, Ethiopia, Falkland Islands (Islas Malvinas), Fiji, French Guiana, French Polynesia, Gabon Republic, Gambia, Georgia, Ghana, Grenada, Guadeloupe, Guam, Guatemala, Guernsey, Guinea, Guinea-Bissau, Guyana, Haiti, Honduras, Hong Kong, India, Indonesia, Iraq, Israel, Jamaica, Japan, Jordan, Kazakhstan, Kenya, Kiribati, Korea, South, Kuwait, Kyrgyzstan, Laos, Latvia, Lebanon, Lesotho, Liberia, Libya, Macau, Macedonia, Madagascar, Malawi, Malaysia, Maldives, Mali, Marshall Islands, Martinique, Mauritania, Mauritius, Mayotte, Mexico, Micronesia, Mongolia, Montserrat, Morocco, Mozambique, Namibia, Nauru, Nepal, Netherlands Antilles, New Caledonia, New Zealand, Nicaragua, Niger, Nigeria, Niue, Oman, Pakistan, Palau, Panama, Papua New Guinea, Paraguay, Peru, Philippines, Puerto Rico, Qatar, Reunion, Russian Federation, Rwanda, Saint Helena, Saint Kitts-Nevis, Saint Lucia, Saint Vincent and the Grenadines, San Marino, Saudi Arabia, Senegal, Serbia, Seychelles, Sierra Leone, Singapore, Slovakia, Slovenia, Solomon Islands, Somalia, South Africa, Sri Lanka, Suriname, Svalbard and Jan Mayen, Swaziland, Taiwan, Tajikistan, Tanzania, Thailand, Togo, Tonga, Trinidad and Tobago, Tunisia, Turkey, Turkmenistan, Turks and Caicos Islands, Tuvalu, Uganda, Ukraine, United Arab Emirates, Uruguay, Uzbekistan, Vanuatu, Venezuela, Vietnam, Virgin Islands (U.S.When Rare’s GoldenEye 007 launched on August 25, 1997, it represented a dramatic leap forward for the then fledgling first person shooter genre.
